"Humans, night elves, dwarves, gnomes, draenei, and the savage worgen make up the illustrious Alliance. Proud and noble, courageous and wise, these races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition. Its rulers are champions of justice, hope, knowledge, and faith."
"In a time when chaos and uncertainty reign, the Alliance remains steadfast in its determination to bring light to the darkest corners of the world."
You are a proud member of the Alliance. Together with your brothers and sisters of the civilized races, you represent our world's only hope for survival. Stand fast, and fight with honor until your last breath gives out. You wear the golden lion of the Alliance, and these colors don't run.
Know this, o' foe of the Alliance: be you a Horde of orcs, an army of the undead, or a mighty Dragon Aspect himself... if you bring war to realms of men, you will do naught but splinter your bones upon our shields and impale your hearts upon our swords! For we are the Alliance... and we know not how to fail!
The primary race of the Alliance that makes up the majority of their forces. Any human kingdoms that have not been eradicated remain to fight with the Alliance.
They are strongest in the Eastern Kingdoms. They also have many cities and camps in Outland and Northrend.
The following nations remain in the Alliance:
Kingdom of Stormwind - One of the founding members of the Alliance of Lordaeron following Stormwind City's destruction in the First War. The city was restored to prominence after the Second. One of the last few human bastions not affected by the disasters of the Third War. It's currently the strongest bastion of humanity and the most powerful force in the now multiracial Alliance. Capital is Stormwind City in northwestern Elwynn Forest, in the continent of Azeroth.
Led by King Anduin Wrynn. Former leaders include King Varian Wrynn and Regent Lords Anduin Lothar and Bolvar Fordragon.
SI:7 - A covert organization that undertake clandestine missions for the good of Stormwind and the Alliance.Led by Master Mathias Shaw and secondarily by Renzik "The Shiv".
Church of Light - Based in the Cathedral of Light, this organization serves as the main clergy for the worship of the Holy Light.
The Knights of the Silver Hand. Originally clerics and warriors, Alonsus Faol created this new martial order of the church to combat the orcish Horde.
Led by the Highlord of the Silver Hand. Formerly led by Uther the Lightbringer and Alexandros Mograine.
Morgan's Militia - A small group trying to claim the Burning Steppes.Led by Morgan.
Westfall Brigade - A human military organization dedicated to the protection of Westfall.Led by Marshal Gryan Stoutmantle.
Night Watch - A human military organization dedicated to the protection of Duskwood.Led by Commander Althea Ebonlocke.
Bravo Company- A group of humans who operate in Redridge.Led by Corporal John J. Keeshan and Colonel Troteman.
Stormwind Fleet - A sizable naval fleet enables Stormwind to expand across the seas. Most of the Alliance fleets rally under the command of Stormwind's fleet to comprise the Alliance armada.Led by Grand Admiral Jes-Tereth
Northwatch Expeditionary Unit- A group of sailors and soldiers sent from Northwatch Hold and Theramore to attempt to gain a further stronghold into Kalimdor.Led by Force Commander Valen.
Kingdom of Stromgarde - Stromgarde was the first great nation of the humans (known as Arathor) from which all other nations developed. Stromgarde was one of the biggest proponents of the Alliance during the Second War but squabbles over land as well as philosophical differences with how to handle the captured orcs led King Thoras Trollbane to secede from the Alliance. The nation rapidly declined after the Third War, losing almost all of it's capital city and many other territories. It did not rejoin the Alliance until after the events of the Third War. The capital was Stromgarde Keep, but the majority of the city was lost after the Third War and now Refuge Pointe camp is the largest known settlement in the region fully controlled by the kingdom.
Lord Danath Trollbane is the last remaining heir to the throne, but with him stationed in Outland, it seems Radulf Leder and Commander Amaren are ruling in his place.
League of Arathor - A force of the kingdom fighting the Forsaken. Led by Radulf Leder.
In addition to the standing armies of the various kingdoms of humanity, small haggard militias of the fallen Kingdom of Lordaeron continue to fight as part of the Alliance, resisting the forces of the Forsaken and Scourge that plague their homeland. After the Forsaken Invasion of Gilneas, many of these outposts loyal to the Alliance were destroyed. The only encampment left that the members of the former kingdom claim is Fenris Keep, whose members battle the Forsaken along with the Gilneas Liberation Front.
Calia Menethil is the last heir of the throne to the Kingdom of Lordaeron, but has chosen to abandon her claim to the Lordaeron throne as she has said that Lordaeron is no more and has instead decided to lead a new life for herself.
Nation of Theramore - Founded by survivors of the Human Expedition that ventured to Kalimdor in the midst of the Scourge onslaught on the Third War, coming from many human nations, although primarily from Lordaeron. The Human Expedition also had high elven and dwarven members. The city-state was destroyed by the Horde shortly before the discovering of Pandaria.
On time led by Lady Jaina Proudmoore. As Grand Admiral Jes-Tereth wears the Theramore tabard, it implies that Theramore's navy may still exists inside the Alliance navy.
Horse - For centuries the humans have been using horses as mounts.
Kingdom of Ironforge
Dwarf - The Kingdom of Ironforge consists mainly out of the Bronzbeard Clan of dwarves, which still reside in the ancient city of all dwarven clans. They pledged themselves to the Alliance following the Bleeding Hollow's invasion of Khaz Modan. After the War of the Three Hammers, the Bronzebeards gained dominance over all Ironforge. During the Cataclysm to prevent the mountain from collapsing. King Magni Bronzebeard performed a ritual in the heart of Old Ironforge which saved the mountain but the process petrified him into diamond statue. With its king impaired, Ironforge was left in political turmoil after Moira declared her son the rightful ruler of the kingdom. In order to prevent civil war, the leaders of each clan formed a council to govern the dwarf races and share the kingdom. Capital is Ironforge, located in northern Dun Morogh.
The Kingdom of Ironforge controls several settlements in Khaz Modan.
Led by the Council of Three Hammers.
Bronzebeard dwarf - Led Muradin Bronzebeard. Long ago, the Bronzebeards gained dominance over all Ironforge, but when the shattering happened, Ironforge was left in political turmoil. In order to prevent civil war, the other three clans formed a council to share control of the kingdom.
Explorers' League - A faction set to uncover the dwarven origins, also has outposts in Northrend including a base camp in the Storm Peaks and a small outpost in the Howling Fjord.
Stormpike clan - A respected dwarven clan, and are well known for their fine and discerning tastes being affiliated with the Kingdom of Ironforge.
Stormpike Guard - Led by General Vanndar Stormpike; for more information see more below.
Wildhammer dwarf - Led Falstad Wildhammer. Based in Aerie Peak, Hinterlands. Formerly they lived in Ironforge and their own capital of Grim Batol; both were abandoned after a series of civil wars with the other dwarven clans. Thane Kurdran Wildhammer has been placed in command of the Alliance armies in Twilight Highlands to unite the rest of the Wildhammer clans which have splintered into their own clans and bring them into the Alliance. Within the Highlands they battle against the Dragonmaw Clan. The main clan also has minor clans within:
Dark Iron dwarfDark Iron dwarf Dark Iron dwarf - After years of hostilities against the other dwarves, the clan has broken in two.
Moira Thaurissan led the ones who rejoined the dwarves of Ironforge.
Gryphon - The Wildhammer train Gryphons to act as mounts and companions.
Ram - The Dwarves, living in the high mountains of Khaz Modan, have tamed and befriended the native Barak Tor'ol rams, whom they use as mounts.
Boar - When the Explorers' League moved to Stranglethorn they faced many dangers, from trolls to wild beast. To counteract the threats, they begun to tame and befriend the local boars. A strong and dangerous Hambone emerged from the care of the league.
Gnome - Cousins of the dwarves, joining with their long-time allies to provide technological wonders to aid the Alliance in its fight against its enemies. Their Long-time capital was Gnomeregan, located in western Dun Morogh, but it was invaded by a race of troggs. The gnomes had to flee and find refugee in their cousins' arms in Ironforge, where they built Tinker Town. After Operation Gnomeregan, the Gnomes established New Tinkertown.
Led by High Tinker Gelbin Mekkatorque.
Gnomish outposts can be found in Blade's Edge Mountains in Outland and the Borean Tundra in Northrend.
Mechanostrider - The highly intelligent and resilient gnomes have devised their own unique robotic mount to use: the mechanostrider.
Leper gnome - Only one is known to have rejoined his former comrades.
Gnomeregan Covert Ops - A division of Gnomeregan's army that comprises of gnomish rogues and technicians that conduct covert operations.
Night elf - The night elves have lived peacefully for centuries in the shadowy forests of northern Kalimdor until the events of the Third War when they allied with the survivors of Lordaeron and the Thrall's Horde at the behest of Medivh in order to defeat Archimonde at the Battle of Mount Hyjal. However the continuous deforesting actions of the orcs in the forests of Ashenvale have forced them to break away from the Horde and remain allied with the Alliance alone. Capital is Darnassus, located on the new World Tree of Teldrassil, which was completely healed recently, off the coast of northern Kalimdor.
Led by High Priestess Tyrande Whisperwind and IconSmall Malfurion.gif Archdruid Malfurion Stormrage.
The Night Elves control directly several larger outposts, including Astranaar, Feathermoon Stronghold in Feralas, the port of Lor'danel in Darkshore, and Sylvanaar in Blade's Edge Mountains.
Sentinels - The army of the night elf nation.
Led by Shandris Feathermoon.
Watchers - The jailers and marshals of night elf society. They guarded the barrow-prisons of the night elves and hunted down dangerous criminals. Though their members came from a number of backgrounds, their original members came from the volunteers of the Sisterhood of Elune.
Led by Jarod Shadowsong. Formerly led by Maiev Shadowsong.
Highborne - The Shen'dralar have returned to the night elven society, now in Darnassus, after their long exile to make amends and begin to train new generations of night elven mages after the shattering.
Led by Archmage Mordent Evenshade.
The Night elves have many allies from nature:
Children of Cenarius - Work closely with the night elves throughout Kalimdor.
Ancient - Who work in the Alliance also assist the Night Elves.
Wisp- Believed to be spirits of fallen night elves, they continue to lend their help assistance as builders in death.
Faerie dragon - These magical beasts act as companions to the elves.
Saber - The Nightsabers are the traditional mounts of the Sentinels.
Hippogryphs- Intelligent creatures the elves use as mounts.
Mountain giant- Though most became neutral following the Third War, they still aid their Night Elf allies. One mountain giant did choose to join the Alliance.
Bog beast - Although a rarity, one does serve the Alliance.
Draenei - Refugees of the eredar race fleeing their corrupted brethren, seeking allies to fight against the Burning Legion. They lived on Draenor until the orcish onslaught, and fled from the Legion and the forces of Illidan Stormrage by stealing the Exodar, one of the satellites of Tempest Keep. Current capital is the Exodar, located in the western portion of Azuremyst Isle, off the coast of northern Kalimdor.
Led by the Prophet Velen.
Draenei outposts include Azure Watch on Azuremyst Isle, Blood Watch on Bloodmyst Isle, Forest Song (jointly with the night elves) in Ashenvale, the Harborage in the Swamp of Sorrows, the Temple of Telhamat in Hellfire Peninsula, and Telredor in Zangarmarsh.
Paladin The Hand of Argus a group of Draenei Paladins who operate around Azeroth.
They are led by Triumvirate of the Hand. The current members of the triumvirate are vindicators Boros, Kuros and Aesom.
Broken Broken - A sect of the Broken have also joined their unmutated brethren, under the leadership of Farseer Nobundo. Some Broken in the Alliance serve as shaman, like Nobundo, and some work as laborers within the Exodar itself.
Elekk - The draenei have brought with them their huge elekk beasts from Outland, whom they use as mounts.
Kingdom of Gilneas
Worgen - Formerly one of the strongest of the human nations, Gilneas was one of the founding members of the Alliance of Lordaeron, sealing itself off from the world after the Second War to avoid being brought into "other people's conflicts". Eventually the Worgen managed to breach the land and started spreading their curse among much of the populace. They officially rejoined the Alliance when the Night Elves managed to save them from invading Forsaken. Long-time capital was Gilneas City in central Gilneas. Following the Cataclysm and the invasion of Gilneas, the survivors have settled in the night elf capital of Darnassus, at the Howling Oak.
Human - Not all members of Gilneas became worgen, some remain as pure humans.
Led by King Genn Greymane.
Other towns include Duskhaven, Stormglen and Keel Harbor in Gilneas, Surwich in the Blasted Lands, Talonbranch Glade in Felwood and Raven Hill in Duskwood.
The Gilneas Liberation Front consists of Gilneans who stayed behind to protect their homeland. The Gilneas Brigade is a contingent of Gilnean soldiers fighting on behalf of the Alliance in the Broken Isles.
Led by Lord Darius Crowley and secondarily by his daughter Lorna Crowley.
Mastiff - Gilneans prize their mastiffs and would use them as guard of hunting dogs. They can also attack in packs.
Pandaren - Tushui are a pandaren faction of the Wandering Isle, that has decided to join the Alliance ranks, considering the coalition's code of conduct very similiar to their own. Tushui are living a venerable life through meditation, rigorous training, and moral conviction. They don't have their own capital city, but most of them made their home in the human city of Stormwind, along with their leader who can teach aspiring monks of the Alliance their famed combat techniques.
Led by Aysa Cloudsinger.
Alliance of Lordaeron
The Alliance of Lordaeron was the union of the seven human kingdoms, along with the dwarves of Khaz Modan (which also included the gnomes of Gnomeregan) and Aerie Peak, the high elves of Quel'Thalas, and others with major political influence including the Church of the Holy Light.
Aftermath of the Second Invasion
Events of the Second Invasion led to an alliance with both the night elves, Alliance refugees, and the Horde. This alliance of Azeroth's defenders defeated the Burning Legion at the Battle of Mount Hyjal. While the night elves and Kalimdor Alliance, led by Theramore, became permanent, tensions began to erupt with the Horde. At the crux of the Third War, the corrupted scion of Lordaeron Prince Arthas Menethil laid the Alliance of Lordaeron to waste - beginning with the murder of his father and the annihilation of Lordaeron itself. He attacked Quel'Thalas shortly after, ransacking the elven homeland and nearly scouring the high elves from Azeroth. The survivors of this massacre proclaimed themselves blood elves in honor of their peoples' fall, and joined the Alliance remnants in Lordaeron prior to abandoning it due to racism on behalf of its commander. The Alliance remnants also fell apart after falling to treachery from Sylvanas and her Forsaken.
With Lordaeron's fall and the devastation of the northern kingdoms, the rebuilt city of Stormwind became the new base of the Alliance, with the Ironforge dwarves becoming their staunchest and closest geographical allies. The gnomes of Gnomeregan had been unable to help in the Third War as they were dealing with their own issues closer to home — namely a trogg invasion of their city. Because an invasion of troggs paled in comparison to the might of the Scourge, the gnomes decided they would fight their war alone. In the end they were forced to flee Gnomeregan and with their king, Gelbin Mekkatorque, settled in Ironforge with the dwarves as refugees. Indebted to their allies for their hospitality in their time of need, the gnomes again offered their services to the Alliance. The night elves, dealing with the loss of their immortality and having been exposed to the world outside their forests once more, decided they would have to make alliances with the wider world. Because of the animosity with the orcs for their continuing lumbering of Warsong Gulch, the night elves in the end joined the Alliance.
In the absence of his liege Prince Kael'thas Sunstrider, the regent of Quel'Thalas, Lor'themar Theron, looked into a number of potential alliances, though after failed renegotiations with the Alliance, opted not to rejoin it a third time—instead allying with the reformed Horde. A small number of high elves who did not become sin'dorei have chosen to rejoin the Alliance in recent times. However, the night elves in particular took it upon themselves to warn their new Alliance allies of the high elves; the Highborne's part in bringing about the War of the Ancients figured heavily in the night elves' retelling of high elf history.
A few years later, the draenei joined the Alliance. Stranded a world away from home, they are trying to establish a new base on Azeroth from the wreckage of the Exodar as well as gain the trust and cooperation of the Alliance.
During the events of the Cataclysm, another race joined the ranks of the Alliance: the worgen of Gilneas, and upon the parting of the Mists of Pandaria and concurrent to full-scale global escalation of the Alliance-Horde War, the Tushui Pandaren also joined.
The Alliance have proven themselves to be fierce combatants, often giving their lives when called for.The faction is not a uniform governmental body, but is a coalition of mutual military and economic aid. Diplomacy is key with in the Alliance and decisions are traditionally made by being voted on by the Alliance's most influential members. Stormwind is described as the most powerful force in the now multiracial Alliance. With it becoming the de facto leader of the remaining human kingdoms and entering a powerful alliance with the strongest dwarven kingdom, Ironforge, Stormwind has thus been shown to be the most influential kingdom and therefore the de facto driving force of Alliance politics. Therefore, Stormwind is undisputedly looked to for maintaining the Alliance and its policies. During the Alliance Elemental Invasion Meeting, Stormwind was where the main super powers of the Alliance conferred to discuss world issues and mutual defense. The majority of Alliance citizens also recognizes Stormwind City as the heart of the Alliance.
The High King coordinates the workings of the Alliance's armies in order to safeguard the Alliance's interests and defense. To help with organizing and leading the Alliance forces, the Alliance leader regularly confers with Grand Admiral Jes-Tereth (commander of the Alliance's fleets), Alliance battlemasters, and diplomats.
Even now, as always, humans are the glue that hold the Alliance together, being the most numerous and diplomatic of the member races. The armies of Stormwind are primarily stationed in the southern Eastern Kingdoms, securing regions such as Elwynn Forest, Duskwood, Westfall, and the Redridge mountains. As well as having outposts and bases stationed at key points in Lordaeron, Northrend, and Kalimdor. The armies of Ironforge are mainly stationed in Khaz Modan along with their gnome allies, and the night elven armies are mainly defending northern Kalimdor from the Horde's deforestation of the Ashenvale. The remaining draenei forces are still trying to secure their new home on Azuremyst Isle, and are also stationed in Outland. The recently brought in Gilnean armies are defending themselves from the endless onslaught of the Forsaken.
Proud and noble, courageous and wise, the Alliance races work together to preserve order in Azeroth. The Alliance is driven by honor and tradition and are bound together by a sense of brotherhood and a deep commitment to uphold their common noble ideals. The races of the Alliance look out for one another. Every member is expected to provide aid to Alliance members in need, whether they be human, gnome, or otherwise. When united against a common foe, their loyalty to one another and their resolve becomes unquestionable.
The humans can be considered the main race of the Alliance. Ever since the Alliance was created, humans have made up its bulk. When the human nation of Lordaeron learned of the fall of Stormwind, the human kingdoms strategically united to form the Alliance of Lordaeron and finally end the threat of the vile orcish Horde. Even when the Scourge ravaged Lordaeron, the devastated human kingdoms sought refuge in the southern kingdoms, with many brought under the protection and security of the restored Kingdom of Stormwind. The humans eventually regrouped and made Stormwind City the heart of the new Alliance. Under the heroic leadership of King Varian Wrynn, humanity holds fast to the principles of honor and justice and seeks to maintain the honor and might of the human nations. The humans of the Alliance are determined to reclaim their lost lands and forge a new destiny for Azeroth. A destiny that many hope will usher in an age of lasting peace for the Alliance.
The Bronzebeard Dwarves could be thought of as humanity's most loyal allies. After the Horde invaded the lands of Khaz Modan in the Second War, the dwarves joined the Alliance of Lordaeron to repel them. Ever since then, they have remained stalwart allies to protect Khaz Modan and all of Azeroth itself. They live in the city of Ironforge, ready to lend a hand to the Alliance whenever called upon. They are also closely tied with the Wildhammer Dwarves, who assisted the Alliance of Lordaeron as well by providing them with the air support that they used to combat Red Dragons. The only clan that did not pledge themselves to the Alliance was the Dark Iron Clan: a group of dwarves that declared war on the other dwarven clans for reasons of the past. However after the Shattering, a faction of them have joined the Alliance under Queen-Regent Moira Thaurissan to provide their sorcery and their strength. Control of Ironforge has since been divided equally among the Bronzebeard, Wildhammer, and Dark Iron clans through the Council of Three Hammers.
The gnomes are very close friends to the dwarves; even sharing the lands of Khaz Modan with them. When the dwarves joined the Alliance, the gnomes also agreed to lend their technology to the Alliance of Lordaeron. Although they were represented by leaders of their dwarf friends and had no independent voice, they still played a vital part in the war by providing submarines and flying machines for the war effort. During the Third War, the Alliance of Lordaeron called on them for aid. Yet they were forced to decline because they were suffering from their own internal problems. Gnomeregan, the gnomes capital city, was invaded by the deformed troggs. A great betrayal by Sicco Thermaplugg instigated their exile from their homeland. After the Scourge purged Lordaeron, the gnomes who were driven from their homes sought refuge in Ironforge and offered their services to their allies once again. Without their capital city, the gnomes looked to Ironforge for shelter and a location to plan the retaking of their once great kingdom. After the Shattering, their High Tinker, Gelbin Mekkatorque, liberated the surface of Gnomeregan. Grateful to their allies for the hospitality given to them in their time of need, the gnomes have become more dedicated to the Alliance than ever before. They have even begun to adopt the teachings of the Holy Light, the primary religion of their allied neighbors.
The night elves are the first of the Alliance not to join during the Second War but instead they had assisted the Alliance (and Horde) in ending the Third War and defeating Archimonde. Although it is not known if they had just kept this Alliance and were declared official members or joined the Alliance at a later date. The night elves also make up the bulk of the Alliance forces in Kalimdor, their ancestral lands. Conflict over the rights to Ashenvale has strained the relationship between the Horde and the night elves; evaporating what ever tenuous pact remained between them during the Third War.
The draenei ("Exiled Ones" in their native tongue) are a peaceful race hailing from the planet Argus. The draenei (formerly known as "eredar") were approached by the lord of the Burning Legion, Sargeras and were promised power and wealth in exchange for servitude. Though the offer tempted many, the prophet Velen sensed a trick. He was later approached by one of the wise Naaru, who revealed to Velen the Burning Legion's destructive agenda and advised him to lead his people away and help assemble the fabled Army of Light: a force destined to combat the Burning Legion. Velen, with some doubt, led a faction of his eredar away from Argus and traveled through many worlds; trying to evade the Burning Legion's wrath and working to turn the Burning Legion's prophetical defeat into a reality. They eventually crash landed onto the planet of Draenor: the home of the orcish race. For a while, the orcs and draenei lived in peace. Yet that peace ended when the Burning Legion found where the draenei had been hiding. The Legion then sowed distrust into the orcs and used them to try to wipe out their draenei neighbors. The orcs were deceived into adopting many of the Burning Legion's demonic magics and fell into a war mongering state. The orcs formed the vile Horde, nearly annihilated the draenei and warred and conquered many of the species on Draenor. The surviving draenei escaped extinction by fleeing world to world again on their Exodar. Years later, a hijacking of their ship by blood elves forced them to crash land on Azeroth; more specifically the Azuremyst Isles. With them stranded in this new world, the draenei sought allies in the Alliance. When the Dark Portal reopened, the draenei offered their services in the Alliance's crusade against the Burning Legion in Outland. After the war, many kept their pledge of friendship to the Alliance, although some stayed in Outland to heal their former adopted home world and those they left behind.
The worgen are actually cursed humans from the nation of Gilneas. They had given the Alliance of Lordaeron support during the Second War but their stubborn king, Genn Greymane, retracted himself and all of Gilneas from the Alliance. The history of how they became worgen lies within an archmage named Arugal, who sought to summon werewolf like creatures to help battle the Scourge. The worgen could not be controlled however, and turned on their Gilnean masters. The Curse of the Worgen epidemically spread among many of the Gilnean denizens; making the majority of them worgen themselves. Around the time of the Shattering, Gilneas was attacked by the Horde (and more specifically the Forsaken). The night elves, who were aiding the Gilneans recover from their worgen epidemic, also assisted them in combating the Forsaken. Eventually, the Gilneans could not overcome the combined might of the Horde invaders and sailed across the sea to seek sanctuary in the night elf city of Darnassus. The Gilneans were welcomed back into the Alliance and with their allies' support, they seek to reclaim their stolen lands.
The majority of the main Alliance races have ancient ties to the Titans. All humans (which include the Gilneans) and all dwarves are descended from the Vrykul and Earthen respectively, both titanic creations, while gnomes are descended from the Mechagnomes, creations of the titanic watcher Mimiron. The first Well of Eternity, created by the titans, directly influenced the evolution of a tribe of dark trolls into night elves, the first elves, and by extension, paved the path for the eventual emergence of the high elves.
Factions and Races of World of Warcraft Lore
Lear about all the Races on World of Warcraft Lore. You will learn all the known history of the races and their origin!
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