Teldrassil (pronounced TELL-druh-sill) is an island extended from the second World Tree situated off Kalimdor's northwestern coast. It is the new home of the reclusive night elves and a stunning testament to the power of their magic and connection with nature. The behemoth of a tree now dwarfs even Nordrassil, and is large enough that a decent amount of land has emerged atop its gargantuan limbs. Trees, flora, and fauna are now verdantly spreading across the magical tree.
Teldrassil holds the entire night elf homeland and its capital, Darnassus, in its boughs. This land shares the tree's name and is covered in twilit forest. The new tree was not blessed by the Aspects at its birth, unlike its predecessor, which left it vulnerable to corruption. However, just before the Cataclysm, it did receive the blessings of Alexstrasza and Ysera.
In World of Warcraft, Teldrassil serves as the starting zone for night elves. Unlike most starting zones, Teldrassil sees little PvP action because, barring flying mounts, Horde players have to cross through Rut'theran Village and Darnassus. Prior to Cataclysm, the only way for Horde players to get to Teldrassil was via ship from Auberdine.
After the cataclysmic events of the second invasion of the Burning Legion, Malfurion Stormrage became trapped in the Emerald Dream. In Malfurion's absence, Archdruid Fandral Staghelm took over leadership of the night elven druids, and convinced the Circle of the Ancients in Darkshore that it was time for the night elves to create a new World Tree and regain their immortality.
The Circle of the Ancients and the wise druids led by Fandral combined their powers to grow an immense tree in the Veiled Sea. They called the tree Teldrassil, meaning "crown of the earth" in Darnassian. The night elves made their new home of Darnassus in the boughs of Teldrassil, creating a forest of mighty trees and flowing rivers, bathed in the endless night that fell over the lands of the elves from the dawn of time. However, the tree did not restore the night elves' immortality; Nozdormu, whose blessing on Nordrassil had been the source of their immortality, saw the night elves' wish as arrogant and refused to bless Teldrassil.
Over time, the land atop Teldrassil fell into the shadow of a sinister presence. Local creatures such as furbolgs and grell went mad, and satyrs appeared, intent on further corrupting the land. Giant turtles and threshers known to inhabit the waters surrounding Teldrassil began fleeing the tree to beach themselves and die on Darkshore. The source of this corruption remained a mystery for some time, until the conflict of the Emerald Nightmare spilled into the waking world.
After Malfurion was freed from the Emerald Nightmare, he flew to Darnassus, and discovered that a remnant of a great evil had been grafted into Teldrassil by Fandral. By grafting Xavius' fel-tainted branch into Teldrassil, Fandral had given Xavius, as well as the evil behind his transformation into the Nightmare Lord, a tie to both Azeroth and the Emerald Dream.
Malfurion managed to remove the corrupt branch and eventually restore the tree to a state closer to what it originally should have been. Alexstrasza, impressed that the tree could prosper alone without her influence or her kin's, blessed it belatedly. She and Ysera later gave a second blessing during the wedding of Malfurion and Tyrande Whisperwind--a blessing which protects Teldrassil to this day. The tree flourished even more under the gifts from the Life-Binder and the Dreamer, though it still cannot return the night elves' immortality without a blessing from Nozdormu.
Around the time of the Cataclysm, the worgen arrived to the cleansed Teldrassil. When Malfurion Stormrage checked the heart of the World Tree, there was no apparent corruption. The archdruid however, remained vigilant as he knew that pockets of the taint remained in the Emerald Dream, so Teldrassil was still vulnerable.
Some time later, Teldrassil's recovery slowed, and signs of the Nightmare's corruption resurfaced. Though already burdened by political tension and the vast destruction unleashed by the Cataclysm, the night elves worked to find the cause of their World Tree's ailment. They discovered that this was no new corruption, but lingering remnants of the original corruption, being pushed out by Teldrassil itself. With the corruption having been buried deep within Teldrassil, it would have been impossible to strike at the source without killing the world tree itself, but the Aspects' blessing allowed Teldrassil to force the taint to the surface in a form that the night elves could destroy. The Bough of Corruption was the one last remnant of Xavius on Teldrassil, and was the source of the [Fel Moss] that tainted the gnarlpine, the timberlings, and other creatures.
Battle for Azeroth
Teldrassil will be burned down by the Horde.
The majority of Teldrassil's upper reaches resembles a mid-sized forested island. Darnassus occupies a large chunk on the western side of this island, while the smaller cities of Aldrassil and Dolanaar dot the remaining forest. All forms of terrain exist here, including streams, lakes, and a few hills that might be considered mountains. The waterways were created and continue to be fed by the dew collected by the massive World Tree, and the night elves manipulated the waterways around Darnassus to maintain the splendor of the Temple Gardens.
The entire zone of Teldrassil is in fact one huge tree, grown on an island off the coast of Kalimdor. As such, there are no ore deposits here and the night elves are not known as crafty blacksmiths or miners. However, because the tree is so full of life, herbs are numerous.
Teldrassil contains no dungeons, raid dungeons, micro dungeons, or battlegrounds. It is the starting area for the night elves and contains a very sheltered 1-5 leveling area, Shadowglen. The night elf capital city of Darnassus can also be found in this zone, though the travel hub is actually located at Rut'theran Village (accessible by portal from Darnassus).
At the tree's base there are some pieces of wooded land between its roots, one of which has an abandoned furbolg house on it, as well as Rut'theran Village.
Although Teldrassil is only the size of a mid-sized island in width, its sheer height dwarfs many other islands. It has been described in the RPG as a both an "island continent" and simply an island.
Rut'theran Village is connected to Darnassus by a portal. Players can also reach Rut'theran Village by boat from Stormwind or Valaar's Berth.
This is also the only way for Horde players below level 60 to get to the island by themselves. One can attempt swimming from Darkshore using Swim Speed Potions and health potions, but this is not recommended.
Flight paths from Dolanaar
Flight paths from Darnassus
-Rut'theran Village, Teldrassil
Flight paths from Rut'theran Village
-The Exodar, Azuremyst Isle
Boat destinations from Rut'theran Village
-Stormwind, Elwynn Forest
-Valaar's Berth, Azuremyst Isle
Teldrassil is home to several night elves of status. From the top of the tree Aldrassil, Tenaron Stormgrip sends promising young elves out into the outside world. In Dolanaar, Tallonkai Swiftroot leads the effort to fight back the corrupted furbolgs and satyr of the Great Tree, while in his small tent near Lake Al'Ameth, Denalan seeks to understand the nature of the strange affliction seeping into Teldrassil.
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